Shadowborne is an ARPG game where the player picks between 4 different characters or classes and uses their chosen character to navigate a perilous dungeon while growing strong enough to solve the mystery of the monsters being created within.

BEFORE PLAY: For the intended experience and newly created content, the development team strongly suggests playing the "Elementalist" class.

Based on an initial version of the game, the design team worked on and expanded upon several systems, including: a new class with unique abilities, one level, items, enemies, encounters, quests, economy, and general balance.

Please Note: An initial version of the game was provided as the base as part of the QUT course "IGB190 Games Mechanics Implementation." The design team also did not use AI but was apart of the inital version.

Project Scenario: You are in a small team of juniors at a game development studio that you have just joined. The studio already has a semi-functional prototype experience, and they're looking to develop it into a small vertical slice that they can use to request funding from a grant body or a publisher.

--- Design Team Contributions ---
General - Game Balance, Scaling, Playtesting
https://andrew-game-dev.itch.io - New Class/Character, Abilities, Boss, Set Dressing
https://itch.io/profile/sapphirephoenix1 - Level, Encounters
Deacon - Items, Economy, Programming

Updated 15 days ago
Published 17 days ago
StatusReleased
PlatformsHTML5
AuthorsAndrew, sapphirephoenix1
GenreAction
Made withUnity
TagsAction RPG, Game Design, Magic, Monsters, Singleplayer
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse
AI DisclosureAI Assisted, Graphics, Text

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